The Legend of Zelda games feature a. Each of these characters return in Super Smash Bros. for Nintendo 3DS and Wii U, with Zelda and Sheik now separated into. The Legend of Zelda: Ocarina of Time. Quick View. View all Wii U games. Play Wii Games on Wii U; Wii U Accessories. The Legend of Zelda - Wikipedia, the free encyclopedia. The Legend of Zelda(Japanese: ゼルダの伝説,Hepburn: Zeruda no Densetsu?) is a high- fantasyaction- adventurevideo game series created by Japanese game designers. Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle- solving games. The Legend of Zelda is one of Nintendo's most prominent franchises. The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several titles. The games' plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist. Since the original The Legend of Zelda was released in 1. Nintendo's major game consoles, as well as a number of spin- offs. An American animated TV series based on the games aired in 1. Nintendo have been produced in Japan since 1. As of 2. 01. 1[update], the series has sold over 6. Overview[edit]Gameplay[edit]The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways; boomerangs, which can kill or paralyze enemies; keys for locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game. Though the games contain many role- playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack and slash- style combat over the strategic, turn- based or active time combat of games like Final Fantasy. The game's role- playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role- playing games, a genre on which the series has had a strong influence.[1]Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the series includes a special "big key" that would unlock the door to battle the dungeon's boss enemy and open the item chest. In most Zelda games, the player's life meter is represented as a line of hearts. The life meter is replenished a number of different ways, including picking up hearts left by some defeated enemies, fairies or springs located in specific locations, or using an item such as a potion. Most games feature "heart containers" as the prize for defeating the final boss of a dungeon and "pieces of heart" for completing certain side quests or found in hidden chests; heart containers extend the life meter by one heart, and receiving a varied number of pieces of heart (On average four pieces) do the same as a heart container. Both will completely replenish your health. The games pioneered a number of features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that simplified 3. The Legend of Zelda (Wii U). The Legend of Zelda games. Wii U games. Wii U stubs. Nintendo EAD3 games. Upcoming games. 2016 video games. Around Wikia's network.D combat. Music and sound[edit]Koji Kondo (who has been described as the "greatest legend in the video game audio industry" because of his work for Nintendo),[2] has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was The Legend of Zelda: Ocarina of Time.[2]Games in The Legend of Zelda series frequently feature in- game musical instruments, particularly in musical puzzles, which are widespread.[3] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.[4]Ocarina of Time is "[one of the] first contemporary non- dance title[s] to feature music- making as part of its gameplay",[5] using music as a heuristic device and requiring the player to utilise songs to progress in the game[6] – a game mechanic that is also present in Majora's Mask.[7]"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer, Koji Kondo, initially planned to use Maurice Ravel's Bol. The Legend of Zelda series is the best selling role playing, puzzle and action franchise for Nintendo systems. Information on all Zelda titles for the Wii, DS, DSi. All consoles come with the game Wii Sports, which was something unique to a console release. The Legend of Zelda Games. Twilight Princess. List of The Legend of Zelda games [Edit] [Talk] Since the initial release. The Legend of Zelda (Wii U) (2016) Rereleases and remakes. The Legend of Zelda: Twilight Princess HD was announced at Nintendo Direct, with a little teaser for The Legend of Zelda Wii U added at the end. 1 month, 4 days ago. Get all the official details on The Legend of Zelda: Skyward Sword from Nintendo. The Legend of Zelda and Wii are trademarks of Nintendo. Dolby. The Legend of Zelda for Wii U is the tentative title for the first. and remarked how this free-roaming quality of the games' maps was largely altered when the. éro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[8] The "Zelda Theme" has topped Screw. Attack's "Top Ten Videogame Themes Ever" list.[9]To date, the Legend of Zelda series has avoided using voice actors in speaking roles, relying instead on written dialogue (although Link and other characters do make shouts and other, mostly non- verbal, sounds). The producer of Skyward Sword has said that, as Link is entirely mute, having the other characters speak while Link remains silent would be off- putting.[1. Inspiration[edit]The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[1. Hearing of American novelist F. Scott Fitzgerald's wife Zelda, Miyamoto thought the name sounded "pleasant and significant".[1. Paying tribute, he chose to name the princess after her, and titled his creation The Legend of Zelda. Setting[edit]The Legend of Zelda series takes place predominantly in a fantasy land called Hyrule. Hyrule has developed a deep history and wide geography over the series's many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess and Skyward Sword. Hyrule's principal inhabitants are pointy eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda. According to the in- game backstories, the world of Hyrule was created by the three golden goddesses: Din, Farore and Nayru.[1. Before departing, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles that each embodies one of the goddesses' virtues: Power, Courage and Wisdom.[1. However, because the Triforce had no will of its own,[1. Because of this, it was placed within an alternate world called the "Sacred Realm" or the "Golden Land" until one worthy of its power could obtain it. The Sacred Realm can itself be affected by the heart of those who use the Triforce: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm.[1. In Skyward Sword, the Triforce was sought by a demon named Demise,[1. Demise was sealed away within the Temple of the goddess Hylia, guardian of the Triforce.[1. Hylia, placing the Hylians on a floating island (called Skyloft) in the sky to protect them, orchestrated a means to stop the demon from escaping: creating the Goddess Sword (later becoming the Master Sword) for her chosen hero[2. Skyloft.[2. 2] In time, Zelda and Link (the reborn Hylia and her predestined warrior), enacted the goddess' plan and Demise was destroyed. However, Demise vowed that his rage would be reborn and forever plague those descended from Link and Zelda.[2. That prophecy came to fruition in Ocarina of Time, when Ganondorf's attempt to get the Triforce scattered it with him gaining the Triforce of Power.
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